![]() Then click the green down arrow button, or select Assets > Bolt Engine > Compile Assembly. PlayerState - with these properties: (rename existing PlayerState to something like PlayerState2).Then delete the assets/bolt/samples folder. If you're worried about cheating, you'll have to implement other anti-cheat measures (google it if you need to). That is, the player rigidbody (physics simulation) lives on the player's client, not on the server. Bolt doesn't have a lobby or matchmaking system, so you'll have to add that yourself, too.įirst, since RFPS uses rigidbodies, it has to be a non-authoritative server. So please run with it and share whatever you add.īe warned that it's still a lot of work, but I think most of the hard part of the core gameplay is done. I was just curious to see how it would work out. I'm not sure what I'm going to do with this, if anything. ![]() I didn't implement third-person bodies, but I left stubs where someone could. ![]() Okay, here's what I did to get RFPS working with Bolt. ![]()
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